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Photoshop stuff

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Andrew J
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Post by Andrew J Mon 13 Dec 2010, 11:25 pm

Hey Tezza
Thats cool.
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Post by madaz77 Fri 23 Aug 2013, 10:35 am

Thought I would post a few pics of some chops I have done at various stages..

Some Chops from cruises..
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Some "Graphic art", for lack of a better term..
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A couple of 3d renders im working on (just thought I would throw those in Smile )
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Post by Bernard Kron Fri 23 Aug 2013, 1:35 pm

Some very cool work shown so far!

I do a lot of Photoshop stuff involving model cars and cars in general. Here are some examples.

One thing I do is personal T-Shirt art. I make graphics and then send them off to an on-line service which prints them on a t-shirt for you. It's a cheap way to have a one of a kind...

Here's a design I did based on a drawing by the great automotive artist of the late 40's, Gus Maanum (if you go to the SCTA web site their store will sell you a wonderful portfolio of 10 of his drawings for 10USD). I added the text and Hilborn logo...:

Photoshop stuff - Page 2 Maanum---Hilborn-Streamliner-2B

Sometimes I include my own models in some logo art for a T-Shirt:

Photoshop stuff - Page 2 Speedway-Offy

Here's a similar logo I did for a friend to celebrate his beautifully done chopped Revelll '40 Ford:

Photoshop stuff - Page 2 Cal-Prostreet-1


And here's one based on one of my (less beautifully done) models:

Photoshop stuff - Page 2 Tube-Rat-Logo-2

I'm also in the habit of combining logo art with my models when I first post the completed build on line. I generally give them descriptive names:

Photoshop stuff - Page 2 DSCF0743-web

Photoshop stuff - Page 2 DSCF1733-with-logo-web

As you can see I've been struggling with the popular The Rodder's Journal black background style. It involves a lot of heavy Photoshop work. Here's the classic TRJ profile shot. It's a repeat from another post but it's probably the best one in this style I've done. The trick is to shoot in low light and still keep the colors true and everything in sharp focus. Photoshop is used to manipulate the contrast and saturation of the image and to drop out the background unobtrusively.

Photoshop stuff - Page 2 DSCF2288-web

And lastly, it's always fun to combine models with "real" photographs:

Photoshop stuff - Page 2 Lakes-171
Photoshop stuff - Page 2 Lakes-71-web

Photoshop stuff - Page 2 On-the-flats-web
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Post by mgy125 Sat 24 Aug 2013, 8:09 am

Nice...I want one of those t-shirts.
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Post by tezza43 Mon 30 Sep 2013, 4:16 pm

Love your work Bernard. I'm sure we'd all like to see more when you get a chance. Well done mate.

aus 
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Post by Bernard Kron Sun 06 Oct 2013, 2:18 pm

Thanx! Here's some more P-shop stuff.

This one is a combination of black-background experiments and logo art for a '27T lo-boy I did a couple of years back:

Photoshop stuff - Page 2 DSCF0354-Golden-Chariot-web

I also use Photoshop to design my own decals. Here's a modification of the Dragmaster decal so that it would show properly on a model I did lasy year. I don't have the capbility to print white or metallics, I use a simple inkjet printer which "assumes" white paper as your background medium, so I modified the colors to print on cleqr.

Photoshop stuff - Page 2 DSCF0558-web-1
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Here's another decal/logo combo on a digger:

Photoshop stuff - Page 2 DSCF4879-logo-web
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And lastly, here's a '36 Ford I did. It's a fantasy tribute to Frank Baron, the hot rodder and engineer who made the first 4 carb manifolds for flathead Ford's. sold under the Tattersfield-Baron name. The logo design for Tattersfield-Baron was taken from an actual ad in a 1948 edition of Hot Rod Magazine but the other logo is my design.

Photoshop stuff - Page 2 DSCF5000-web
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Post by tezza43 Tue 19 Nov 2013, 7:09 am

Bernard that is magazine quality work. Well done mate.
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Post by Bernard Kron Thu 21 Nov 2013, 3:52 pm

Thanx! I think of graphics and photography as integral with my car modeling, but car modeling itself takes the lead!
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Post by Bernard Kron Mon 09 Dec 2013, 12:16 am

I've recently switched full-time to using a tripod and the self-timer on my camera. I've banished camera shake forever and can exactly replicate a photo. This has allowed me to fool around in P-Shop making see-through "cutaways". Here are a couple of examples from my most recent completion:

Photoshop stuff - Page 2 DSCF2584-cutaway-web
Photoshop stuff - Page 2 Cutaway-2-web
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Post by blatdriver Mon 09 Dec 2013, 10:32 am

bigthumbsup Nice work
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Post by tezza43 Wed 12 Mar 2014, 1:25 pm

Love those "phantom" illustrations Bernard. I am in awe of your work mate. Hope you can post more soon.  Very Happy
aus  
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Post by Bernard Kron Sun 25 Oct 2015, 1:08 pm

For some reason I was thinking about this thread the other day and realized I hadn't posted some stuff to it in a lonnnnng time - I hadn't realized how long! Anyway, have any of you guys done some more cool stuff since?

I've been working some more on cutaway and "ghost" views of my models. I think I've made a lot of progress and thought I'd post two of them here. Racing cars are especially suited to this because I generally build them with removable bodies.

Here's a dirt track car I did last year that got the cutaway treatment:

Photoshop stuff - Page 2 Cutaway-Final-Web_zpsntckjwac

Next is my most recently completed car, a Fiat Competition Coupe. A member on another board asked how I did the cutaways so I included a sequence showing the steps involved.

First I take 2 pictures that are identical in every way - lighting, angle, any Photoshop processing, etc. - one with the body in place and one with the body removed. I use a tripod and a timer so, if I'm very careful not to move the car everything will line up exactly.

Photoshop stuff - Page 2 DSCF4118-web_zpsz2mw06zr
Photoshop stuff - Page 2 DSCF4117-web_zps1nupmjxw

Then I make a copy of the body areas that I want to leave intact or to fade away. These are pasted into the chassis-only shot and processed as "layers", as they are called in Photoshop lingo. Layers can be given varying degrees of transparency so they can be made to be see-through panels. In some areas I "remove" the bodywork entirely. Here's a composite shot of the bodywork layers that where applied over the chassis shot:

Photoshop stuff - Page 2 DSCF4117-master-cutaway-layers-web_zpsolcipczq

And here's the final result:

Photoshop stuff - Page 2 DSCF4117-cutaway_zpsaivb8ccu


Last edited by Bernard Kron on Sun 25 Oct 2015, 1:24 pm; edited 1 time in total
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Post by Bernard Kron Sun 25 Oct 2015, 1:23 pm

The tripod was a huge breakthrough in my photography. I've also learned to be more subtle about my photo-processing. As a result I've gone back and re-photographed some earlier models using my improved techniques. Here are a few examples that I thought turned out well; they are all quite heavily worked over in Photoshop:

Photoshop stuff - Page 2 DSCF0410-logo-web

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Photoshop stuff - Page 2 Montage-web

This is a beautiful full-custom '40 Ford Coupe Street Rod my friend Raul Perez did. I have always admired it (when I grow up I want to build models this good...). One day he actually gave it to me! So, of course, I photographed it:

Photoshop stuff - Page 2 DSCF2728-web
Photoshop stuff - Page 2 DSCF2746-web
Photoshop stuff - Page 2 DSCF2757-web
Photoshop stuff - Page 2 DSCF2747-web2
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Post by Bernard Kron Sat 15 Oct 2016, 8:43 am

I decided to create a door logo decal for the model I’m working on right now, a ’34 Ford LoBoy Pickup. I wanted a prototypic hot rod as part of the image, and I can’t think of a more iconic hot rod than the Bob McGee ’32 Ford Highboy roadster. So I went  web searching for the proper picture to process in Photoshop for the decal art. Here’s a step by step on the process I used.

First, the original color photo I found.

Photoshop stuff - Page 2 McGee-Deuce-Color-Photo-Web_zpsxz6edngh

First thing was to cut out the basic image from the background and convert it to black and white in order to simplify the data for further processing.

Photoshop stuff - Page 2 McGee-Deuce-BampW-Photo-Web_zpsxcevgwk5

Next thing to do was to convert the photo image into something resembling a line drawing. I used the “photocopy” rendering filter to pickout the edges of the highlights in the phot. Then I cleaned up the flat areas by filling them with white.

Photoshop stuff - Page 2 McGee-Deuce-Line-Drawing-Web_zpszkbqo0bv

With something drawing-like I then could fill in the broad areas with color. The upholstery is brown and in this version the body is black.

Photoshop stuff - Page 2 McGee-Deuce-Black-Drawing-Web_zpsn8gkecpk

Here it is in red.

Photoshop stuff - Page 2 McGee-Deuce-Red-Drawing-Web_zpso49qgpxc

And finally the black version incorporated in the decal art.

Photoshop stuff - Page 2 Red-Ball-Hot-Rods-Roadster-web_zps3wl2oy06

Thanx for lookin’,
B.
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